
eqSounds | Splice | 756 MB
简介
对于制作人兼音色设计师 Galen Tipton 和 Holly Waxwing 来说,他们最早与音乐的联系是通过电子游戏。作为 90 年代和 00 年代初的孩子,那个时代色彩缤纷、有时滑稽且极具玩味的电子游戏作品成为了他们童年的主要组成部分,并极大地影响了他们后来创作的音乐。
他们都爱上了游戏如何经常如此依赖主题和中心主题的变奏,因为这些旋律形成了如此强烈的心理和情感纽带。早期 00 年代的电子游戏配乐能够融合更高保真度的声音,但仍然受到当时存储容量和技术的限制。这种进步和限制的结合产生了一种独特的音色,这种音色是他们核心记忆中独有的。
Holly Waxwing 说:“对我来说,在电子游戏中,世界往往存在着一种奇怪的叠加,既让人感到亲切熟悉和温馨,又让人感到孤立和陌生。这种‘恐怖谷’式的效果扭曲了时间、空间意识和记忆。当玩没有参考点或攻略的游戏时,发生的那种接近乏味的困惑,真正突出了这种效果。”
这种根深蒂固的怀旧氛围在这个身临其境的 Montage 电子游戏配乐包中得到了完美的重现——Echo’s Story: Y2K Video Game。顺便说一句,Echo 是 Holly Waxwing 的狗,这个采样包几乎是一部受 Echo 的小狗冒险启发的电子游戏的虚构配乐。这对制作二人组用与 90 年代/2000 年代相同的有限音色调色板(非常基本的合成器声音、基本的鼓机和模仿早期采样器的技术)以及对旋律的强烈关注,创作了他们自己对 OST 的诠释,以传达故事和氛围。大量的音乐灵感来自《皮克敏》、《路易吉鬼屋》、《马力欧 64》、《猴子逃脱》、《动物森友会》、《古惑狼》、《班卓熊》、《小龙斯派罗》和《鳄鱼小子》、《真人快打》和《塞尔达传说:时之笛》等经典游戏。
这个采样包包含一系列数字槌琴、场景设置歌曲起始素材、完美的复古合成器、适用于所有类型游戏内动作的无尽音效、Foley 格斗动作和武器声音,以及一系列“人声角色”,每个角色都带有自己幽默的个性。这些声音将真正带你到一个超越记忆和时间的时代,进入一个黑暗的洞穴、一座水下城市,或者你最疯狂的电子游戏想象中的 Boss 领域。如果你正在设计一款复古电子游戏,那么别再犹豫了。想把这些声音融入你的 Trap 节拍中,让它具有令人上瘾的趣味性吗?请便。无论你用这些声音做什么,你都一定会迷失在 Echo 故事的无尽时间扭曲中。
原文
For producers and sound designers Galen Tipton & Holly Waxwing, their earliest connection with music was through the video games. As children of the 90s and early 00s the colorful, at times goofy and extremely playful video game compositions from that era became staples of their childhood and greatly influenced the music they went on to create later on in life.
They both fell in love with how games often rely so heavily on motifs and variations on a central theme, because those melodies formed such intense psychic and emotional bonds. Video games from the early aughts had scores that could blend more hi-fidelity sounds but still had limitations imposed by the storage capacity and technology of the time. This combo of advances and limitations led to a characteristic sound that is uniquely distinct to their core memories.
“For me, in video games there is often this strange superposition of the worlds feeling both intimately familiar and homey, as well as isolating and alien. This kind of "uncanny valley" of sorts distorts time, spatial awareness and memory. This effect was really accentuated by the kind of confusion, verging on tedium, that happened when playing games with no reference points or walkthroughs”, says Holly Waxwing.
This engrained nostalgic vibe is recaptured wonderfully in this immersive video game soundtrack pack for Montage - Echo’s Story: Y2K Video Game. Echo, by the way, is Holly Waxwing’s dog and the pack is almost an imaginary score to a video game inspired by Echo’s puppy adventures. The production duo built their own take on OSTs from the 90s/2000s with the same limited sound palettes (very basic synth sounds, rudimentary drum machines, and emulating the techniques of early samplers) as well as a strong attention to melody to convey story and vibe above all else. Massive musical inspiration came from classic games like the Pikmin, Luigi's Mansion, Mario 64, Ape Escape, Animal Crossing, Crash Bandicoot, Banjo-Kazooie, Spyro and Croc, Mortal Kombat and The Legend of Zelda: Ocarina of Time.
This pack features an array of digital mallets, scene setting song starters, perfectly retro synths, endless sfx for all types of in-game actions, foley fighting moves and weapon sounds, as well as a host of “vocal characters” that each take on a humorous persona of their own. These sounds will truly transport you to an era that feels beyond memory and time and into a dark cave, an underwater city, or a boss’ realm of your wildest video game imagination. If you’re designing a retro video game, look no further. Want to flip these sounds into your trap beat to give it an addictive playfulness? Be our guest. Whatever you use these sounds for, you’re sure to get lost in the endless time warp of Echo’s Story.
内容
· 285 Samples